Comments

Log in with itch.io to leave a comment.

Some nicely nuanced weighting and timing on the character. The constantly rotating viewpoint makes it quite hard to view. A static c amera might be preferable.

Thanks, and yeah it probably would have been better to get some static shots in engine. I was kinda in a rush when recording

Really cool character. I like how the armor strikes a  balanc ebetween aesthetic and functionality.

can this be used in commercial  projects?

I'm not too sure but, I'd assume not for commercial use