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Some nicely nuanced weighting and timing on the character. The constantly rotating viewpoint makes it quite hard to view. A static c amera might be preferable.
Thanks, and yeah it probably would have been better to get some static shots in engine. I was kinda in a rush when recording
Really cool character. I like how the armor strikes a balanc ebetween aesthetic and functionality.
can this be used in commercial projects?
I'm not too sure but, I'd assume not for commercial use
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Some nicely nuanced weighting and timing on the character. The constantly rotating viewpoint makes it quite hard to view. A static c amera might be preferable.
Thanks, and yeah it probably would have been better to get some static shots in engine. I was kinda in a rush when recording
Really cool character. I like how the armor strikes a balanc ebetween aesthetic and functionality.
can this be used in commercial projects?
I'm not too sure but, I'd assume not for commercial use